#include "ScriptingSystem.h"

ScriptingSystem::ScriptingSystem(EnginePointer<SettingsManager>& settings, EnginePointer<IMessageQueue>& messages)
	:IEngineSystem(settings, messages)
{
}

ScriptingSystem::~ScriptingSystem(void)
{
}

GUID ScriptingSystem::getSystemIdentifier()
{
	return SCRIPTING_SYSTEM_GUID;
}